HOW A SIMPLE APP MAKES $18K/MONTH
YOUTUBE SUMMARY : STARTER STORY
CHAPTER INDEX
$18K/MONTH FROM A POMODORO TIMER
THE SURPRISING BUSINESS
Cat on Chair sounds almost too simple:
A Pomodoro timer where a cat sits beside you while you work.
Yet the app reached 127K+ downloads, nearly $80K in sales over 8–9 months, and more than $18K in sales during one 30-day period.
THE BIG LESSON
SIMPLE SOFTWARE CAN STILL WIN
The opportunity was not creating another productivity feature.
It was turning a familiar utility into something people emotionally wanted to use, collect, customize, and share.
The timer was ordinary.
The experience around it was not.
1. THE PRODUCT
WHAT CAT ON CHAIR ACTUALLY DOES
A POMODORO TIMER FOR CAT LOVERS
UTILITY + PERSONALITY
The core function is familiar:
1. Start a focus session
2. Work for a set period
3. Take a break
4. Repeat
But when the session starts, a cat jumps onto a chair and stays with you while you focus.
THE CAT BECOMES YOUR COMPANION
MAKING FOCUS FEEL EMOTIONAL
Ryan and his girlfriend asked:
“How can we replicate the physical feeling of having a cat beside you?”
That question shaped the product.
Instead of feeling like a cold timer, Cat on Chair tries to create the calm, comforting experience cat owners recognize.
FINISH A SESSION. GET A GIFT.
A REWARD LOOP
When users successfully finish a focus session, the cat leaves them a gift.
If the session fails, the cat can leave trash instead.
It turns productivity into a small reward loop:
Focus → Complete → Receive → Collect → Return.
COLLECT CATS, FURNITURE & WORLDS
INSPIRED BY GAMES
The experience expanded with customization:
• Different cats
• Furniture
• Backgrounds
• Animated scenes
• Collectible gifts
Ryan's girlfriend was an Animal Crossing fan, helping inspire the idea of making the environment personal and collectible.
THE APP GREW BEYOND A TIMER
MORE REASONS TO RETURN
The product eventually included:
1. Focus timer
2. Gift collection
3. Cat interactions
4. Custom environments
5. Focus history timeline
6. Stickers
7. To-do lists
The timer remained the utility, while the surrounding system increased engagement.
2. THE BUSINESS MODEL
HOW A FREE APP MAKES MONEY
FREE TO ENTER
LOW-FRICTION ACQUISITION
Cat on Chair is free to download and use.
That gives users an easy way to experience the core product before paying.
Monetization comes from Pro features and paid plans rather than charging everyone before they experience the app.
THE PAID PLANS
SIMPLE PRICING
The app offered:
• Lifetime: $29.99
• Annual: $19.99
• Family sharing: up to 6 people
Ryan said most sales came from the lifetime plan.
The model combines a large free audience with optional paid upgrades.
THE NUMBERS
PROOF OF DEMAND
Reported results included:
• 127K+ total downloads
• Nearly $80K sales in 8–9 months
• $18K+ sales in one 30-day period
• Around 24K first-time downloads in that period
The app turned a narrow idea into a meaningful indie software business.
APP STORE MOMENTUM
TAIWAN BREAKOUT
At its peak in Taiwan, Cat on Chair reportedly reached:
#3 — Free Productivity Apps
#11 — All Free Apps
The product initially found stronger traction in Chinese-speaking and Taiwanese markets before the team began targeting a wider global audience.
3. FROM DESIGNER TO BUILDER
WHY THIS STORY MATTERS
HE WASN'T AN APP DEVELOPER
RYAN'S STARTING POINT
Ryan worked as a product designer at technology startups.
He said he left a roughly $200K job because he felt he was using only part of his potential.
His ambition was to stop designing pieces of other people's products and start shipping products of his own.
AI CHANGED WHAT HE COULD BUILD
THE CAPABILITY SHIFT
Ryan had wanted to ship an iOS app, but coding had been the barrier.
Around 2025, he felt AI coding had become viable enough to make that possible.
His existing advantage was product design.
AI helped him extend that advantage into software development.
YOUR OLD SKILL BECOMES YOUR EDGE
A KEY FOUNDER PRINCIPLE
Ryan did not compete by becoming the world's best programmer.
He used AI for implementation while leaning heavily on what he already understood:
Product design, interaction, visual quality, taste and user experience.
His existing skill became the product's differentiation.
4. THE BUILD TIMELINE
IT WAS NOT AN OVERNIGHT SUCCESS
MAY 2025: START BUILDING
FIRST PROTOTYPE
Ryan started around May 2025.
The first goal was small: make a working Pomodoro timer.
After several weeks, they had the basic timer working.
Only then did they begin developing the cat concept, animations and interaction mechanics around it.
AUGUST: FIRST REAL VERSION
PRODUCT TAKES SHAPE
By August, the first version was ready enough for testing.
Ryan recruited dozens of beta testers through RedNotes.
They spent roughly a month:
• Gathering feedback
• Fixing bugs
• Improving mechanics
• Iterating the experience
AUGUST 27: LAUNCH
3,000 DOWNLOADS IN WEEK ONE
Cat on Chair launched on August 27.
It received around 3,000 downloads in its first week.
But launch did not mean the product was finished.
Serious bugs still existed, including problems with data synchronization between devices.
THE REALITY AFTER LAUNCH
SHIPPING IS ONLY THE BEGINNING
Even after a month of beta testing, users still discovered major problems.
Ryan said the app did not become relatively stable until around December or January.
The lesson:
Beta testing reduces risk.
Real users reveal problems testing cannot.
5. HOW IT GREW
THE ORGANIC DISTRIBUTION CHAIN
START WHERE YOU ALREADY HAVE ACCESS
REDNOTES BECAME THE FIRST CHANNEL
Ryan's girlfriend already shared her illustrations on RedNotes and had followers there.
So they did not begin by searching for the perfect growth channel.
They started with an audience and platform already available to them.
That became the app's first distribution advantage.
THE FIRST SMALL VIRAL MOMENTS
ORGANIC DISCOVERY
Cat on Chair experienced several smaller viral moments on RedNotes.
Its visual design made the product easy to notice in feeds.
People did not need a long explanation to understand it:
A cute cat + a beautiful environment + a productivity timer.
THEN INSTAGRAM EXPLODED
A MAJOR DISTRIBUTION EVENT
The major breakout happened when Instagram creators featured Cat on Chair in app-collection posts.
One post reportedly generated more than 2 million views.
That exposed the app to a much larger audience without the founders needing to build a conventional paid marketing campaign.
INSTAGRAM → THREADS → TAIWAN
VIRALITY CROSSED PLATFORMS
Someone in Taiwan discovered the app and shared it on Threads.
It went viral again.
The sequence became:
RedNotes → Instagram → Taiwan → Threads → New users
Ryan said this chain of events essentially doubled downloads and revenue overnight.
THE PRODUCT WAS THE AD
WHY ORGANIC SHARING WORKED
Cat on Chair had a built-in distribution advantage:
It looked interesting enough to share.
A screenshot could communicate the personality immediately.
Influencers could place it inside an “apps you should try” post without needing to explain complicated functionality.
6. WHY THIS TIMER WON
DIFFERENTIATION IN A CROWDED CATEGORY
THE FEATURE WAS NOT UNIQUE
POMODORO ALREADY EXISTED
There are thousands of Pomodoro timers.
Ryan knew meaningful innovation in the basic timer itself would be difficult.
So the team did not ask:
“How can we build a better timer?”
They asked how the entire experience surrounding the timer could feel different.
UTILITY × EMOTION
THE DIFFERENTIATION FORMULA
The core formula became:
Pomodoro utility
+
Cat companionship
+
Beautiful illustration
+
Customization
+
Collection mechanics
=
A productivity product with personality.
The competitive advantage emerged from the combination.
RECREATE A REAL-WORLD FEELING
A POWERFUL PRODUCT QUESTION
Many of the best features came from one question:
“How do we reproduce the physical experience of having a cat with you?”
That led naturally to cats sitting beside users, gifts, personalities, sounds, animations and interactions.
The concept became a feature generator.
GIVE EVERY CAT A PERSONALITY
BUILD CHARACTERS, NOT ASSETS
The cats were not treated as interchangeable graphics.
They received personalities and backstories.
This makes collecting different cats more meaningful because each one can feel like a character.
Small narrative details make a digital object easier for users to become attached to.
USERS EXPANDED THE IDEA
FEEDBACK BECAME PRODUCT DEVELOPMENT
Users wanted deeper interaction with the cats.
So the team added behaviors such as a meow animation when users tap the cat or say its name aloud.
The product evolved through a loop:
Ship → Observe → Listen → Add → Repeat.
DESIGN BECAME THE MOAT
HARDER TO COPY THAN FEATURES
Ryan credited his girlfriend Stephanie's illustration style as a major part of the product.
The visual identity made Cat on Chair feel handcrafted.
Competitors can copy a timer.
They can copy a checklist.
A coherent world, characters, taste and personality are much harder to reproduce convincingly.
WHEN SOFTWARE CREATES EMOTION
MORE THAN PRODUCTIVITY
One user told Ryan that after her real cat passed away, she found a similar-looking cat inside the app.
Using it made her feel like she could see her cat again.
That story shows how the product had moved beyond functionality and created a genuine emotional connection.
7. GAME MECHANICS
BORROW RETENTION FROM ANOTHER INDUSTRY
REMIX, DON'T JUST INVENT
RYAN'S PRODUCT ADVICE
Ryan recommends studying products you already use, then looking outside their category for mechanics worth borrowing.
For Cat on Chair, games became an important source of inspiration because games are designed around motivation, rewards, progression and retention.
THE RETENTION LOOP
WHY USERS HAVE REASONS TO RETURN
Cat on Chair combines several recurring loops:
1. Focus to earn gifts
2. Collect rewards
3. Customize the environment
4. Unlock or switch cats
5. Review progress
6. Return for another session
Productivity creates progress inside the virtual world.
PRODUCTIVITY BECOMES PLAY
A CATEGORY REMIX
Traditional productivity software often focuses on efficiency.
Cat on Chair mixes productivity with mechanics normally associated with games and virtual pets.
That remix changes the emotional reason for opening the app:
You are not only completing work.
You are returning to your little world.
8. THE AI BUILD STACK
HOW A DESIGNER SHIPPED SOFTWARE
CHATGPT FOR CODING
AI AS IMPLEMENTATION LEVERAGE
Ryan said he primarily used ChatGPT Pro for the coding side of development.
AI helped bridge the gap between his product-design experience and the technical work required to ship an iOS application.
It expanded what one small team could execute.
A SMALL SOFTWARE STACK
TOOLS AROUND THE PRODUCT
Ryan also mentioned tools for operating the app:
• RevenueCat — paywalls and subscriptions
• ASO optimization software — App Store growth
• Droids — user feedback board
The business was built by a tiny team using specialized tools rather than a large organization.
AI DID NOT CREATE THE DIFFERENTIATION
THE IMPORTANT DISTINCTION
AI helped Ryan build the software.
The memorable parts came from human choices:
• The cat concept
• Stephanie's illustrations
• Character personalities
• Reward mechanics
• Product taste
• Emotional details
AI increased execution capacity. Taste determined what was worth executing.
9. THE REPEATABLE PLAYBOOK
HOW TO FIND YOUR OWN VERSION
STEP 1 — START WITH SOMETHING YOU USE
FIND A FAMILIAR CATEGORY
Ryan recommends starting with an app category you already use or genuinely care about.
You understand the problem better because you experience it yourself.
You also have stronger instincts about what feels annoying, boring, missing or unnecessarily complicated.
STEP 2 — STUDY THE COMPETITION
FIND WHAT USERS STILL WANT
Go deeper than downloading competing apps.
Study:
1. App Store reviews
2. Negative reviews
3. Social media comments
4. Feature requests
5. User communities
Look for repeated frustrations and desires the existing products are ignoring.
STEP 3 — BORROW FROM ANOTHER CATEGORY
CREATE THE REMIX
Ask what another industry does exceptionally well.
Examples:
Productivity × Games
Finance × Social
Fitness × Collectibles
Education × Storytelling
Planning × Virtual pets
Innovation can come from moving an effective mechanic into a category where users do not expect it.
STEP 4 — ADD YOUR UNFAIR SKILL
MAKE IT HARD TO IMITATE
Ask:
“What can I bring that most competitors cannot?”
For Ryan, it was product design.
For someone else it might be:
• Data analysis
• Industry expertise
• Community access
• Storytelling
• Sales knowledge
• Domain-specific workflows
STEP 5 — CREATE A DISTINCTIVE WORLD
DON'T SHIP GENERIC SOFTWARE
Ryan recommends developing a recognizable visual style, either through collaboration with an illustrator or other creative methods.
The goal is not decoration.
The interface, characters, language and interaction should feel like one coherent product identity.
STEP 6 — SHIP AND LET USERS SHAPE IT
REAL USAGE CREATES THE ROADMAP
Cat on Chair was imperfect when it launched.
There were bugs. Features were still evolving. Users asked for new interactions.
The product improved through real-world feedback.
Do not wait until every possible feature exists.
Ship the core experience, then learn.
10. THE BIGGER SHIFT
WHAT AI CHANGES ABOUT SOFTWARE
BUILDING IS BECOMING CHEAPER
DIFFERENTIATION MOVES ELSEWHERE
When AI makes basic software easier to build, simply having working features becomes less special.
More people can create timers, trackers and utilities.
That increases the importance of concept, taste, audience understanding, emotional design, distribution and product identity.
NICHE CAN BE AN ADVANTAGE
CAT LOVERS × PRODUCTIVITY
Cat on Chair did not target everyone who wants to be productive.
It combined two specific interests:
People who want to focus
+
People who love cats and playful design.
A narrow identity can make a product more relevant, memorable and shareable to the right audience.
BUILD SOFTWARE PEOPLE WANT TO EXIST
THE FOUNDER MINDSET
The hosts observed that Ryan seemed motivated by wanting the product itself to exist, not simply by chasing a lucrative market.
That care showed up in the details.
Ironically, those details helped create the uniqueness that eventually made people want to share the app.
THE FORMULA
CAT ON CHAIR IN ONE FRAMEWORK
Familiar utility
+
Specific niche
+
Personal skill advantage
+
Cross-industry mechanics
+
Distinctive visual identity
+
Emotional experience
+
Organic shareability
+
AI-powered execution
=
A small app capable of becoming a serious business.
FINAL LESSON
KEEP BUILDING
Ryan's final advice was simple:
Keep trying. Stay consistent.
It took him years to discover what he enjoyed and what he was good at. Building the app with AI was not smooth or effortless either.
The breakthrough came from continuing until skill, technology, product and personal interest finally connected.